On paper, the team delivered 10 story points. That is only speed, though, not velocity. If we care about direction as well, the team only delivered a single feature.
Yes, Speed is not the goal, the target is the goal
Wasting effort running dosent mean you will reach the place you are going
but, the problem with focusing in direction, is that sometimes going on the right direction CAN hurt your speed.
Delaying technical debt or bug fixes because they dont make the team closer to the goal can (actually WILL) hurt your speed, to the point that you may come to a halt, and going back to fix everything will be far worse than it would have been at the time.
I would say we need a third concept, efficiency, or resistance, weight or something like this. This third word is the amount of effort caused by technical debts, the same effort can move a team at 95% speed or 50% speed, depending on how much your teams uses your system/enviroment/database, or fight against it.
If you want to Nerd this out a lot, you can say that this is more akeen to a light path, where the material its traveling dictates the speed, and can even curve the line.
So for any technical manager reading this, remember that the fastest path between 2 points isn't always a straight line
Yes, Speed is not the goal, the target is the goal
Wasting effort running dosent mean you will reach the place you are going
but, the problem with focusing in direction, is that sometimes going on the right direction CAN hurt your speed.
Delaying technical debt or bug fixes because they dont make the team closer to the goal can (actually WILL) hurt your speed, to the point that you may come to a halt, and going back to fix everything will be far worse than it would have been at the time.
I would say we need a third concept, efficiency, or resistance, weight or something like this. This third word is the amount of effort caused by technical debts, the same effort can move a team at 95% speed or 50% speed, depending on how much your teams uses your system/enviroment/database, or fight against it.
If you want to Nerd this out a lot, you can say that this is more akeen to a light path, where the material its traveling dictates the speed, and can even curve the line.
So for any technical manager reading this, remember that the fastest path between 2 points isn't always a straight line